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3D Generalist: Modeling, Rigging & Animation (AI Evaluation)

We are looking for 3D Generalist: Modeling, Rigging & Animation (AI Evaluation) candidates for a project delivered through the hiring partner.

What you'll do

  • Guide research teams to close knowledge gaps and improve AI model performance in 3D modeling, texturing, rigging and animation, and 3D product modeling.
  • Design challenging, real-world 3D tasks drawn from studio and client workflows, and produce reference deliverables in editable source formats such as .blend, .fbx, .glb and, where CAD is involved, .step or .stl.
  • Evaluate AI-generated 3D assets and give clear, written feedback, catching problems with topology, UVs, materials, scale, skin weights, rig behavior and animation loops.
  • Develop guidelines, rubrics and quality checks for 3D work, including scripted mesh, UV and rig checks in Blender Python.

What you need

  • 5+ years of shipped 3D work at a game studio, animation or VFX studio, product-visualization or e-commerce 3D team, or creative agency (for example Riot, Ubisoft, Epic, Blizzard, Pixar, Blue Zoo, Framestore, The Mill, Buck, Wayfair, IKEA, Nike, Apple, Threekit); crowd rating, data labeling and personal projects do not count.
  • Daily, production-level Blender, with Maya, 3ds Max, ZBrush, Substance Painter or Houdini as secondary tools; you can open a stranger's .blend and diagnose it quickly.
  • Python scripting in Blender (bpy): you have written scripts or add-ons that batch, validate, rig, export or otherwise automate production work, and can share them.
  • Clean quad topology, retopology of sculpts or scans, UV unwrapping and packing, baking from high to low, and PBR metal-rough texturing at 4K.
  • Skeletal rigging and skinning: joint placement, weight painting, IK/FK controls, shape keys, and looping animation exported as .glb or .fbx that plays correctly in a real-time engine or web viewer.
  • Fluency with editable source formats: .blend, .fbx, .glb/.gltf, .usd/.usdz, .obj, and CAD exchange formats (.step, .stl, .3dm, .iges); CAD modeling in Rhino, Fusion 360, SolidWorks or FreeCAD is a plus.
  • Hands-on use of generative 3D and image tools (for example Meshy, Tripo, Hunyuan3D, Rodin, Luma Genie, Midjourney, Flux) in real work, with a clear view of what their output still gets wrong and the judgment to tell a strong result from a plausible-looking weak one.
  • A public portfolio or reel of shipped work on ArtStation, Sketchfab or a personal site, plus a code link for scripts where possible; you will be asked to walk through it.
  • Ability to engage reliably for at least 40 hours/week during weekdays.
  • Strong written communication skills and the ability to explain creative decisions clearly.

Expertise

Who you work with

Project and contracting process: the hiring partner. Applications continue on the provider's website.

Pay and hours

This role pays $70–$120/hr, for 40 h/week. The work is remote. That is about 90% above the $50 an hour median for AI & data roles open now.

Median pay for AI & data roles: $50/hr

Who can apply from where

Open to candidates in United States. With a profile, Tier1 checks your country and languages against this role and every other before you apply.

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$70–$120/hr

United States